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☣ 28 Days Before!


  • MilSim City 1599 West 2400 South Fairfield, UT, 84013 United States (map)

October 28 ☣️ 28 Days Before:

DO NOT SHOW UP WITHOUT READING THE RULES! Please mark if you are going on our Facebook Events page.

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MilSim UNDEAD City Presents a complex zombie-themed operation. $35 Admission - $5 off if you bring a zombie mask if you get turned.

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This will be more MILSIM than our other games with very strict rules and a requirement to carry ALL YOUR SUPPLIES. If you run out, you run out.

Also, a hard cutoff for check-in at 5pm. Show up as early as 3 PM.

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Flashlights required. Radios highly recommended. 400 FPS HARD MAX, no snipers and no machine guns (to spare the zombies). Face masks HIGHLY recommended.

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Rentals VERY limited, message us on Facebook or Instagram to reserve rentals.


Airsoft with Zombies! Rule and scenario update:

OPERATIONAL ORDER FOR TASK FORCE DAGGER:

SITUATION:
All Game play will be after sunset. Show up as early as 15:00, but absolutely no later than 17:00. Late Check-in NOT PERMITTED.

Enemy:
Rogue Scientists with small security team. Rogue scientist had funding cuts, but have refused to shut down their experiment. They have taken a visiting politician, Senator Kitt Homney, hostage and are demanding that their research be funded. Hostage is believed to be held in the old village on the facility property. Science team is believed to have genetically altered themselves and pose an extreme risk if killed. Scientists shot by either Assault or Security Team become Super-Zombies, they are only down for 5 seconds when shot, and can only be shot in the legs to stop them. Otherwise they follow the zombie rules below.

FACILITY SECURITY
Facility Security has been contracted mostly to keep experiments from escaping and prevent accidental access to the facility. It is believed they have been bribed by the Scientists with promised augmentation. Security will be wearing all black uniforms and helmets. All STARTING security players must have a radio. The Security force has two respawns marked on Tactical map as "Security Vics". Any assault player shot by security team must remain in place for 1 minute. If they are not tagged back in, they die and become the Security Reinforcements. DM MILSIM CITY FOR AN INITIAL SECURITY SLOT - VERY DISCOUNTED TICKET, BUT RADIO AND BLACK UNIFORM REQUIRED.
SECURITY RADIO FREQUENCY IS FRS CHANNEL 1 (461.5625)

ZOMBIES:
Zombie experiments may escape when we cut the power for the assault. Zombies tag players. Tagged players (Assault and Security) become zombies. Zombies must be shot in the LEGS to disable them. Zombies shot places other than the legs do not have to stop. Zombies are down for a minimum of 15 seconds (approximate), then get back up. Zombies can choose to wait longer. Zombies can choose to walk away instead of reviving. Zombies who walk off must move 100+ feet away from any living player. Zombies cannot come within 100’ (approximate) of parked vehicles with anti-zombie beams active (headlights on)
INITIAL ZOMBIES GET INTO EVENT FOR FREE. DM TO REQUEST SPOT, LIMITED NUMBER AND REQIRES ZOMBIE COSTUME.

Friendly:
Elements of the Utah National Guard Recruiting team will be supporting the transport of players using Humvees and LMTV Trucks (pending final approval).


MISSION:
ON ORDER, TASK FORCE DAGGER MOVES TO CLEAR AND SECURE “THE FARM”, A BIO-RESEARCH FACILITY LOCATED AT 12T VK 041 527 NO LATER THAN 0100S IN ORDER TO RESCUE SENATOR KITT HOMNEY, CAPTURE ROGUE SCIENTISTS, AND FIND SAMPLES OF BIO-WEAPONS.


EXECUTION:

The Intent is to stage in the Hills west of the facility, move into three assault positions on foot unobserved. Once in position, a radio call will be given to breach the perimeter. Once a breach has been established, the Assault Trucks will be positioned as “safe areas” at the north and south ends of the compound. Assault teams will then systematically clear all the buildings, searching for the objectives. All found objectives will be relocated to one of the two Assault Vehicles. Once all objectives have been secure, Assault team will escort the Vics to the Helipad for Hostage and prisoner extraction. Game ends when all assets have been recovered.

Any Assault force player shot by Security forces is wounded for 1 minute. If tagged by another Assault Force player for 10 Seconds, they are back up. If not, they report to the Security Force Spawn point and act as reinforcements.

ANY player tagged by a zombie becomes a zombie. No crying, play the part. Have fun with all sides.

Assets for recovery:
Senator Kitt Homney (Invincible)
Dr. Drey McBeats and Dr. Kim Cardassian (unless they turn into SuperZombies)
3 Radioactive Skull Samples.

Helpful Assets:
Any Colored Glow Ring is one Zombie Tag antidote. Player may hand a zombie that tags them the glow ring, they then have a ten second chance to run without being chased. Glow rings will be in cardboard boxes In or near buildings.


COMMAND AND SIGNAL:

Assault Force Commander will be COL Fred Bitts (MilSim City Owner), and individual Assault teams will be provided by MilSim City Personnel and will act as Referees and Commanders. You can reach them on the Radio, or look for his flashing red light. Admins are playing but are “out of play” So they can’t be killed or turned. If an admin is shot or tagged, they reset back at the Assault Trucks.
Radios can be used by squads, but squads communicating internally need to stay off the command nets.
Command Net needs to be monitored at all times.

SECURITY RADIO FREQUENCY IS FRS CHANNEL 1 (461.5625)
ASSAULT RADIO FREQUENCY IS FRS CHANNEL 8 (467.5625)

If there is an Injury or a player needs to leave early, an ADMIN will be sent to deal with the problem, but play will continue. Any red strobe indicates an admin dealing with a problem. AVOID THE AREA. Ceasefire will be called only for larger scale emergencies. Everyone will repeat the Ceasefire call.


SERVICE AND SUPPORT:

ALL PLAYERS MUST CARRY ALL THE WATER, BATTERIES, AIR, SNACKS, AND BB’S they need for the event. No player will be allowed back to the cars. Part of the fun of this event is that if your stuff fails, you are out of luck. Some water will be available at the command truck for emergencies. You can leave 1 supply bag at the Assault trucks after the breech is complete, but it must be carried initially.

All weapons are SEMI only.
All weapons are hard-capped at 400. Bring your reliable but slow shooting guns (spare the zombies some pain, be kind)

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Friday Night Fight

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SNOW SHOW